Halo 3

26 09 2007
The wait for the most anticipated game of all time is finally over. The fight is about to be finished. And right now, across the world, the hopes and happiness of millions hinge on the answer to one simple question: Is it good? Or perhaps, Is it as good as we want it to be?

We won’t leave you hanging a second longer. The answer to both is yes – a huge and resounding yes. Every type of Halo fan, from the hardcore to the casual to the brand new, will find something to satisfy them in Master Chief’s third adventure. Rest assured that no matter what you expect out of this series – epic single player, massive multiplayer, insane coop, robust community and editing tools – you will not be disappointed. Halo 3 is an overwhelming success.

Emphasis on overwhelming. In fact, the game throws so much goodness at you in so many different areas that it’s difficult to know where to begin the praise. Instead, let’s just get the criticisms out of the way, shall we? Halo 3 is not absolutely perfect. To begin with, the storyline is a confusing and convoluted mess. (Editor’s Note: Prepare with our quick catch-up guide, Halo:The Story So Far. Trust us, you’ll need it. ) We never understood exactly why and what we were fighting at any given moment, only that it usually involved blowing something up.The ending, while satisfying, is far from conclusive. And the second-to-last mission in the game is destined for as much frustrating infamy as the Library level in the original Halo. (Our advice? Just run.)





Pirates Of The Caribbean 3

26 09 2007
Pirates 3 doesn’t quite capture the look of the movie as well as the next-gen versions do. But the game is still visually acceptable. The sword fighting, unlike in the next-gen version is really boring and can drag on too long. If you’re ambushed by a bunch of enemies, not only will you be attacked from every direction, but you’ll have to engage in a host of too-long-for-their-own-good sword fights that’ll leave you wanting to do one thing: turn off the game. And because the sword fights are so common, the end result is an unpolished game that was rushed with mediocre puzzles and challenges. In the game you’ll take control of three different characters, Jack, Will, and Elizabeth.

During climactic moments, you’ll engage in duels that’ll require some careful timing as opposed to just button mashing. But there isn’t anything special about the dueling, so it’s not even worth the thought. There are a few mini-games and a multi-player mode, but all of that just seems like filler in contrast to the lacking main game. There are some distinct gameplay differences between the next-gen versions and the PS2, PSP and Wii games. So if you really liked the idea of Pirates 3 on the PS3 or X360, but couldn’t stomach its framerate, try the PC version – because the other versions are noticeably different. Besides, the PC version is also a lot cheaper (a mere $30).

A lot of the game seems very dated, as it can feel like a collect-a-thon a lot of times. You run around, solve some puzzles, collect some stuff, and move on. It’s a formula that would’ve been passable back in the late 90s, but today, with our storage mediums at 40GB per disc, we need a more expansive title. Pirates 3 doesn’t offer much of anything that’s interesting, and that is unfortunate seeing as how the license is ideal for a massive and engrossing game (a’la Oblivion).

Character detail is pretty solid, as is the texture detail. You’ll see some good spots of lighting every now and then, and there’s often many enemies on screen at once. As mentioned before, the PS2 version is more playable than the next-gen titles, simply because it has a framerate that’s able to keep up most of the time. That doesn’t mean much, though, as Pirates 3 still isn’t a good game, no matter which console. The story unravels with in-game cut-scenes, as opposed to the highly stylized cut-scenes of the next-gen versions.

It’s sort of a status quo to have movie-based games feature their respective actors commit to their virtual recreations. Pirates 3 does just that, and its execution in voice acting is leagues ahead of what we heard in Shrek 3 and Spider-Man 3. Shrek 3’s biggest problem was that the characters weren’t voiced by the actual cast of the movie. While Spider-Man 3’s dialogue was just plain ol’ bad and tiresome, Pirates 3 falls somewhere in between being good and average. The voice-acting during the cut-scenes is well done, but much of what’s outside of that isn’t anything spectacular. The tunes are very reminiscent of the movie, but unlike Spider-Man 3’s one monotonous theme, Pirates 3 offers more for the ears.

In the end, the Pirates 3 game comes out being the best of the movie-game trilogies.




PS2 Game: Ghost Rider

26 09 2007
The movie did very well at the box office, as theater-goers everywhere flocked to check out the stuntman with a new flaming skull and a cool attitude. “Ghost Rider” was a hit as a film, but we had our reservations regarding the video game…after all, based on the last quarter-century (it basically started with “E.T.”) of gaming, how can you blame us? Most movie-to-game incarnations range from horrendous to merely average; it’s very, very rare that you get one that actually qualifies as good. Well, Ghost Rider has plenty going for it on the surface, as you know ahead of time you’ll have straight-up fast-paced combat action combined with speedy motorcycle portions. But can the two very different gameplay styles combine to provide a cohesive and entertaining experience?

The graphics aren’t impressive in the least, but they’re not poor, either. Most of the visuals consist of your typical assortment of generic details and environmental designs, and after a while, you’ll just start ignoring the background. That’s not a good thing, but then again, the graphics aren’t bad enough so they actually take away from your game involvement. There aren’t really any major errors or flaws, and despite the lack of an inspired color palette or level creation, the visuals in Ghost Rider are barely passable. Enemy and character design is a major drawback, though; it’s some of the most bland and run-of-the-mill productions imaginable, especially when you have a concept like “Ghost Rider.” A few of the bosses were kinda interesting, but besides that, the graphics are largely forgettable. Not terrible, but definitely forgettable.

The sound is marginally better, if only because they chose some hard-rock tracks that fit the action on screen. Unfortunately, they fell in love with one or two tracks and decided to use those over and over and over again throughout the entire adventure. And again, it just turns into another feature you start to ignore, although the music plays a better role in your experience. The effects are okay, but nothing we could consider refined or memorable; it basically sounds like any other action game you’ve played. It was a little disappointing to start off so promising in the very first area, fully prepared to kick some ass thanks to the appropriate mood-setting rock track, and then listen as nothing new ever arose.

If this game had come out before Devil May Cry and God of War, Ghost Rider would’ve felt fresh, lively, and invigorating. We would’ve lauded it as the second coming of the action genre, giddy with the feeling of a unique new experience and impressed that a game based on a movie finally amounted to something. But unfortunately, this isn’t 2001. And as it stands, this game shamelessly steals from Capcom’s DMC series and Sony’s GoW series, recycling ideas and passing them off as their own. They don’t even bother to change the most obvious things; the doorway shields are Dante-red, the souls you absorb and the fixed camera are from both DMC and GoW, and even the sound effects for filling up your skills with acquired souls is identical to that of God of War.

Heck, some levels almost look as if they copied entirely from Capcom’s original Devil May Cry (like the city streets with debris all over the place), and you’re constantly saying to yourself, “how’d they get away with this?” Really, it’s a wonder both Capcom and Sony don’t sue the snot out of Climax Studios and 2K Games. …but at the same time, we have to admit something: we still had fun. It was simple, repetitive, too easy, and every once in a while, just plain boring, but for whatever reason, it was still entertaining. After all, even if they are stealing from other games, they’re stealing from some damn great games, right? Granted, the developers didn’t do nearly as well recreating those features in Ghost Rider, but they still worked, for the most part.

You might actually be surprised to see how many different moves the main character has at his disposal; he can use his chains, punch, or execute a variety of combinations that can be both visually appealing and wildly effective. The balance is out of whack, though, as some of the most damaging maneuvers are learned too early. One particular move, which is executed by pressing the R1 and Square button, utterly destroys many enemies in only one shot, and even smashes bosses to bits in around three hits. Also, your foes aren’t very bright, as they all use the same style of attack patterns, and none seem capable of hitting you out of the air. If you spent your life jumping around and attacking, you could make it through 95% of the game. And that’s a big problem. However, you do learn your abilities at a pretty decent rate, even if you get them all too quickly and too easily.

The other part of the gameplay has you on Ghost Rider’s Hell Cycle, and while the sensation of speed is excellent and your options are diverse, none of it is really challenging. The controls are way too loose as well. Still, you can smack enemy riders to the left and right, shoot fireballs in front of you, jump (and even double-jump, later), and slide beneath obstacles. All of this comes together for a relatively entertaining action-laden ride, despite all its intrinsic faults. In this way, it’s much like the combat: the foundation is significantly flawed, but for some reason, it doesn’t quite topple the gameplay. Honestly, we were convinced it would, and while other critics have lambasted the game for this, we have to admit it didn’t faze us nearly as much.

There’s some more bad news, though, and this comes from the technical side of things. First off, the camera is just plain mediocre. This style of camera can be challenging for developers, but it has gotten a lot better in recent years…like we said, if this was six years ago, Ghost Rider would’ve appeared great. But the camera often forces you to fight invisible enemies attacking you off the edge of the screen, and that can get very frustrating. Secondly, there are some significant slowdown issues (the game even stopped for a second at one point), and that can also affect your combat. Thirdly and finally, there was one instance of a major glitch: we somehow ended up underneath a bridge we were fighting on, which isn’t possible. But after a few seconds, we were able to jump back “through” the bridge to resume fighting.

So the game certainly has its problems, that’s for damn sure. And there really isn’t a single aspect of the gameplay that is any more than mediocre or average, but again, we have to reiterate: we had some fun for a while, tearing through enemies and whipping around on our demonic cycle. Sadly, the entire game won’t take you much longer than three hours – four or five if you’re a novice – which makes it very difficult to recommend a purchase, and the story is hardly a benefit. Without any of the celebrity voices from the movie, the game focuses on a comic-based tale centering on Mephisto’s employ of Ghost Rider to stop his son, Blackheart, from going nuts on earth. That kind of behavior might be accepted in hell, but not on the surface, it seems. It’s a disjointed and mostly ho-hum plot, with yawn-inducing voiceovers and storybook-themed cut-scenes.

But in our opinion, Ghost Rider is one of those instances where the overall product is greater than the sum of its parts. Not much greater, mind you, but it might satisfy fans of both the movie and the comic book. It’s fast-paced, it’s accessible enough, there are plenty of moves for the casual gamer, and it’s got plenty of unlockable fanservice extras. You can unlock concept art, the Making of Ghost Rider, full comic book editions, and you’ll even be able to play as Blade once you complete the main quest with Ghost Rider. Blade has his own assortment of weapons and moves, too. Therefore, while it certainly isn’t what we’d call a good action game, it does hold some simplistic and juvenile appeal. And sometimes, that’s all we really want for an hour or two. It’s too bad that they had to steal just about everything, and the problems continued to mount up with every passing level…ah well, the search for a top-notch movie-turned-game continues.





How To Open Accidentaly Closed Tabs In Firefox!

25 09 2007
An annoying problem with Firefox’s tabbed user interface is the accidental closing of tabs. This happens mostly when users switch between tabs, mistakenly clicking the little close button in the tabs top right corner.
Luckily Firefox has a nice feature which provides a simple solution to this problem. You can re-pen recently closed tabs by clicking History-> Recently Closed Tabs




How To Run MXIT & Other Mobile Applications In Your Pc!

25 09 2007
So…you want to run MXIT on your PC?! Well you’ve come to the right place.
For the many that don’t know, MXIT is an instant messaging program that runs on cellular phones. It has become extremely popular in South Africa and is used by both young and old alike. Currently, 10 000 new people sign up to use MXIT every day!
There are numerous ways to get MXIT working on your PC. This article will show you the easiest ways to do so. Here’s how:
- The base for running MXIT on your computer is a program called mpowerplayer. But before you get to installing mpowerplayer, you need to install Java Runtime Environment (JRE) onto your computer. New versions of the JRE come out all the time. Download whatever version is available from here.
- The next step is installing mpowerplayer. Click here to do So.
- A prompt will appear asking you to either Save, Run or Cancel
Click Run.

- After a little while mpowerplayer should be fully loaded and ready.

MXIT Version 3

Once you have successfully installed mpowerplayer on your computer, getting MXIT V3 working is very simple. Just follow these steps:

- Launch mpowerplayer.

- Type mxit in the search box. Almost instantly you will see Mxit displayed.

- Click on Mxit. V3 will now launch.

MXIT Version 5

- Goto: MXit
- Click Download MXit
- Click Select Phone
- Select Nokia and click Accept
- Select 6230 and click Accept
- Click next to answer the annoying questions
- After you’ve answered the questions and typed in the in a code that is displayed in an image, you will be asked to select a version. Click Normal
- You will then be asked to save a *.jad file to your computer. Do so.
- Open mpowerplayer, click File -> Open
- Select the *.jad file you just downloaded and click Open.
MXIT V5 will now load in mpowerplayer!
NOTE: You have to repeat this process every single time you want to run MXIT V5 on your computer. This is due to the *.jad file expiring and becoming invalid after a given period of time.

ALTERNATIVELY

If you want to use MXIT V5 without having to download the *.jad file each time, download MXIT V5.1.1 from here.

- Open mpowerplayer
- Click File -> Open
- Select the MXit_V5.1.1.jar file you just downloaded and click Open
MXIT will now Launch. This is without doubt the best way to run MXIT on your computer!




How To Use Google If Your Boss Blocked A Site!

25 09 2007
Google is more than just a great search engine. Using Google Translate, you can bypass your (company, university, school) firewall or proxy server and access blocked websites.
Of course this is based on the premise that Google is not being blocked by your organization. I highly doubt that any admin would be so brave as to deny you access to Google!
On to business, here how to access blocked websites using Google:

1) Open your web browser

2) Type or copy the following into your browsers address bar:
http://www.google.com/translate?langpair=enen&u=www.blocked.com

3) Be sure to replace www.blocked.com with the address of the site you want
to access.
Example usage: If Facebook is being blocked by my organization I
would type:
http://www.google.com/translate?langpair=enen&u=www.facebook.com

4)You will now be able to freely browse your previously ‘blocked’
website.

How this works is fairly simple. Using the above address, you tell Google to ‘translate’ a website of your choice from English to English (hence the /translate?langpair=enen)
Google then fetches the website on your behalf, quickly ‘translates’ it for you and then passes it back to your web browser. This tricks your organization’s proxy/firewall server as the website you requested effectively originates from Google (a trusted website) and not from a blocked website (Facebook in our above example)




How To Give Google Adsense In Your Post!

25 09 2007

Despite blogger’s ease of use and all-round simplicity there are still some things that bloggers find difficult to do. One of these things is displaying AdSense in the body of your post. Achieving this is very easy once you know how. Read on to learn how:

· Log in to blogger- On your Dashboard, select Layout. This will take you to the Template tab. Click Edit HTML. Under the Edit Template section you will see you blog’s HTML.

· Tick Expand Widget Templates

· Scroll down the HTML and look for the code listed below:

This HTML code represents the body of the posts in your blog.

· Paste your AdSense code directly above the HTML code shown above.

· Now for an important part. Take note of the the in red boxes below:

· Your AdSense code should now look like this:

· Save your Template.

From now on, AdSense will be displayed between the post title and the body of your blog posts [Exactly how it's displayed on this blog]

NOTE: Remember that AdSense limits the number of ad blocks to three per page so in this case ads will be displayed in your blogs first three posts.





A Game I Like

25 09 2007

Get great free widgets at Widgetbox!





Making Money Online!

21 09 2007

Hey guys, i have got a lot of requests for giving some good online money making sites, where you can just sit and earn money! Well, i have some good site for those of you want.

I’m going to put up with more. Don’t worry :)





A few laughs!

21 09 2007

Women should not have children after 35. Really… 35 children are enough.

Shopping tip: You can get shoes for 85 cents at bowling alleys.

After all is said and done, usually more is said than done.

I am a nobody. Nobody is perfect. Therefore, I am perfect.

I married my wife for her looks… but not the ones she’s been giving me lately!

No one ever says, “It’s only a game,” when their team is winning.

I gave my son a hint. On his room door I put a sign: “CHECKOUT TIME IS 18″

“If carrots are so good for the eyes, how come I see so many dead rabbits on the highway?”

Why do we choose from just two people for president and 50 for Miss America?”

Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well?

On my first day of school my parents dropped me off at the wrong nursery. There I was… surrounded by trees and bushes.

Why is it that most nudists are people you don’t want to see naked?

I earn a seven-figure salary. Unfortunately, there’s a decimal point involved.

The next time you feel like complaining, remember: Your garbage disposal probably eats better than thirty percent of the people in this world.

Snowmen fall from Heaven unassembled.

My wife and I were happy for twenty years …. then we met.

Home is where you can say anything you like ’cause nobody listens to you anyway.

I live in my own little world, but it’s ok, they know me here.

Sign in pet store: “Buy one dog, get one flea…”

If flying is so safe, why do they call the airport the ‘terminal’?

I see your IQ test results were negative.

I don’t approve of political jokes… I’ve seen too many of them get elected.

Regular naps prevent old age….. especially if you take them while driving.